Pointshop 2
  • Getting Started
    • Installation
    • Configuration
    • FastDL
    • Advanced Configuration
    • Troubleshooting and reporting bugs
  • Item Creation
    • Trail Creation
    • Accessory/Hat Creation
  • Developer Information
    • Terms, Agreement and General Guidelines
    • Developer License
    • Developer Options
  • Module Creation
    • Structure
    • Adding custom Item Types
    • Creating a persistence
    • Creating the item base
    • Adding the clientside creator
    • Putting it all together: The blueprint
    • Creating a slot for your item
    • Adding custom Settings
    • Adding custom Tabs
  • Getting and Setting player points
  • Creating Pointshop Skins
    • Types of Hooks
    • Fonts
  • Developer API Reference
    • Modules
    • Player integration
 
Pointshop 2
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  • Pointshop2 documentation
  • Edit on GitHub

Pointshop2 documentationΒΆ

Pointshop 2 is the next generation shop system for Garry’s Mod. Its features include:

  • Live item editing
  • Lua-less creation of items
  • Inventory and Item slots
  • PAC3 Integration

The script can be found at http://coderhire.com/scripts/view/1207

This is the documentation site for Pointshop 2. You can find guides and explanation of various options here. If you are a developer you will also find detailed instructions for interacting with the script.

  • Getting Started
    • Installation
    • Configuration
    • FastDL
    • Advanced Configuration
      • MySQL Setup
    • Troubleshooting and reporting bugs
  • Item Creation
    • Trail Creation
    • Accessory/Hat Creation
      • Introduction into PAC
      • The Accessory/Hat Maker
      • Slots
  • Developer Information
    • Terms, Agreement and General Guidelines
      • Code Review Process
    • Developer License
      • Modification Guidelines
      • Getting Started
    • Developer Options
      • Defaults
      • Developer
      • The reload command
      • Examples
  • Module Creation
    • Structure
    • Adding custom Item Types
    • Creating a persistence
      • Creating the data model
      • Implementing saving and updating logic
    • Creating the item base
    • Adding the clientside creator
    • Putting it all together: The blueprint
    • Creating a slot for your item
    • Adding custom Settings
      • The Settings Table
      • Settings Button
      • Adding the Configurator
      • Accessing the Settings
    • Adding custom Tabs
  • Getting and Setting player points
  • Creating Pointshop Skins
    • Types of Hooks
    • Fonts
  • Developer API Reference
    • Modules
    • Player integration
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